Timeline of GBA Video history

This page is currently under construction. If things aren't up to par on this page, we will eventually get it in the meantime. Thank you.

The following is a timeline of notable GBA Video history.

Pre-2003 (Before Release)
Before the GBA Video brand set into place, a portable video player called VideoNow was released in 2003 by Hasbro under the Tiger Electronics brand. From this, numerous people would consider Game Boy Advance Video as a direct response to the VideoNow player due to its ability to play cartoons on the go.

On May 13th, 2003, Game Boy Advance Video (originally being called GBA-TV) was announced by 4Kids Entertainment at the 2003 E3 show that they would be planning to introduce GBA-TV in the fourth quarter of 2003 with shows like Yu-Gi-Oh!, Kirby: Right Back at Ya!, and Pokemon. In late 2003, 4Kids Technology approached Majesco Entertainment with the video technology that 4Kids able to provide. Majesco saw the potential value from this and agreed to be working with them. After that, Majesco Entertainment and 4Kids Technology were confident that GBA Video proves to be a huge success.

2004 (Launch)
On various dates in early 2004, under terms of agreements, Majesco secured the right to publish select 4Kids Entertainment, Cartoon Network, Dic Entertainment, Funimation, and Nickelodeon properties to publish shows from the holders to the GBA Video brand. By strengthening the GBA Video lineup, they are determined to make the GBA Video brand even better than ever before.

On May 5th, 2004, Majesco Entertainment announced that it began shipping its first Game Boy Advance Video products to retailers across North America in late-April 2004, with full distribution expected later in May 2004. It was occurred and promoted by enthusiastic retail support. The sell-in of the new video products, expected to surpass nearly two million units.

On May 14th, 2004, the first wave of the GBA Video lineup officially released in stores in the United States, Canada, and Europe. This wave consists of Codename: Kids Next Door Volume 1, Cartoon Network Collection Volume 1, SpongeBob SquarePants Volume 1, SpongeBob SquarePants Volume 2, The Fairly OddParents Volume 1, The Fairly OddParents Volume 2, The Adventures of Jimmy Neutron, Boy Genius Volume 1, Dora the Explorer Volume 1, All Grown Up! Volume 1, Nicktoons Collection Volume 1, Teenage Mutant Ninja Turtles Volume 1, Yu-Gi-Oh! Volume 1, and Strawberry Shortcake Volume 1. This wave being consists of around 14 total video cartridges.

In June 2004, the licenses of GBA Video had expanded by Majesco into other categories alongside its expansion of the library to include more shows of Nickelodeon, Nick Jr, Cartoon Network, and Funimation, in addition to the existing 4Kids cartridges.

2005 (Second Year)
Coming soon!

2006 (Third Year)
Coming soon!

2007 (Fourth and Final Year)
Coming soon!

After GBA Video
After it got discontinued in 2007, manufacturing the volumes of Video Paks ceased production, making particular volumes of copies of some shows became hard to find as time went on.

Future
As time went on, in the 2010s, people who watched the video paks when they were kids grew a fond bond, and a nostalgia began getting the brand a small cult following. In addition, these people went far and wide to collect an entire set of 35 Video Paks that ever released. With this new love and bond, these people are glad to experience it all over again.

General

 * In the late 2000s, Actimagine's video codec is still getting used in certain DS games. Two notable DS games, The Legend of Zelda: Twilight Princess Preview Trailer and Cartoon Network Racing, are the only two known to play video more than a minute of video only on a Nintendo DS.
 * Cartoon Network Racing contained three shows of one episode each as an unlockable. These three shows include Dexter's Laboratory's Dexter's Rival, another from Cow and Chicken's Black Sheep, and last but not least, 1998's Powerpuff Girls' Telephonies.
 * The PS2 version of Cartoon Network Racing contained more episodes as unlockables, but the DS doesn't have the amount that the PS2 has because of limitations of the DS's 8-512 MB.
 * The game, The Legend of Zelda: Twilight Princess Preview Trailer video card only to play the preview of the Twilight Princess game. It got given out at the E3 2005 conference to some participants, and it got reported that 500 copies are known to exist.

Theories

 * During the same time that GBA Video got released in 2004. The Nintendo DS is already on store shelves and is picking up momentum.
 * Before the release of the GBA Video brand, what happened if 4Kids ditched the GBA Video brand to a new brand called the "Nintendo DS Video"? If they ditched GBA Video in favor of the Nintendo DS Video, things would be different. But how different, you ask?
 * Since the Nintendo DS's game card held more megabytes than the Gameboy Advance, they would've contained more episodes of the shows selected.
 * In late 2004, in the winter season. Parents decided to buy the Nintendo DS Video cards off online retailers and throughout certain retailers, which creates an opportunity for profit to keep Nintendo DS Video going for a long time.
 * In Christmas 2004, if parents buy these Nintendo DS Videos for their children. The prices per cartridge are about USD 35.00 as its peak launch price during Christmas. As for the movies, they're about USD 40.00.
 * If they would've waited longer to release Nintendo DS Video, Majesco would have had more time to gather rights for several other known cartoon studios to make an enormous positive release in late 2004, just in time for Christmas.